Everything you need to know before you take your first steps into ancient China.
Your choice of background determines starting location, equipment, skills, and initial faction relationships. Choose wisely: it shapes your entire first 10-20 hours.
Difficulty: Hard
Starting Gear: Tattered robes, wooden staff, 50 copper coins, a worn travel bag
Starting Skill: Survival +1, Stealth +1
Starting Location: Random roadside outside a small village
Faction Relations: Neutral to all (no bonuses or penalties)
The Wandering Outcast starts with nothing: no home, no connections, and barely any coin. This is the true rags-to-riches experience. You'll need to forage, take odd jobs, and sleep in barns or under trees. The upside? Absolute freedom. No faction starts with negative opinion of you, and every relationship you build is earned from scratch.
Difficulty: Medium
Starting Gear: Fine but worn robes, family sword (good quality), 500 copper coins, signet ring (can be pawned for 200 extra)
Starting Skill: Calligraphy +2, Diplomacy +1, Etiquette +1
Starting Location: A small estate in the Central Plains region
Faction Relations: +20 with The Emperor's Court, -10 with Iron Blood Bandits
You were once wealthy and respected, but a political intrigue brought your family low. You retain your education and your name, but the coffers are empty. The Fallen Noble begins with a home base (the dilapidated family estate) and decent social skills, making this the best choice for players who want to pursue political power or restoration narratives.
Difficulty: Easy
Starting Gear: Basic tool set (hammer, saw, needle), work apron, 300 copper coins, apprentice certificate
Starting Skill: Blacksmithing +2, Carpentry +2, Any one crafting skill of choice +1
Starting Location: Workshop district in a large town
Faction Relations: +10 with Wayfarer's Union, +10 with Celestial Doctors Association
You've spent years as a craftsman's apprentice and now strike out on your own. With solid crafting foundations and a workshop to use, this is the most stable start in the game. You can immediately start producing goods, selling them, and building wealth. Perfect for learning the game's systems without starvation or destitution.
Difficulty: Medium
Starting Gear: Traveler's clothes, iron sword, 200 copper coins, mysterious jade pendant (quest item)
Starting Skill: Light Footwork +1, Quick Reflexes +1, Streetwise +1
Starting Location: A bustling market town
Faction Relations: +15 with Shadow Moon Assassins, +10 with Wayfarer's Union
Raised on the streets of Jianghu, you've learned to survive by wit, speed, and charm. Your mysterious jade pendant hints at a hidden past: a longer questline that unfolds as you explore. This background has the richest narrative content of all six starts, with unique quests tied to discovering your origins.
Difficulty: Easy
Starting Gear: Fine merchant robes, a small cart of trade goods, 1,000 copper coins, trade ledger
Starting Skill: Trading +2, Negotiation +2, Accounting +1
Starting Location: Eastern Coast (Jade Harbor): the trading capital
Faction Relations: +25 with Wayfarer's Union, +15 with Jade Dragon Clan
Born into a merchant family, you have capital, connections, and business acumen. You start with the most money of any background and begin in the trading hub of Jade Harbor. The economic game is wide open for you: buy low, sell high, establish trade routes, and build a commercial empire.
Difficulty: Hard
Starting Gear: Leather armor, broadsword, 150 copper coins, wanted poster (can trigger unique encounters)
Starting Skill: Intimidation +2, Swordplay +1, Wilderness Survival +1
Starting Location: Remote mountain pass
Faction Relations: +30 with Iron Blood Bandits, -25 with The Emperor's Court, -15 with Tempest Sword Sect
You've left your life of banditry behind... but not everyone has forgiven you. You start with strong combat skills but poor reputation in lawful circles. Your redemption arc: or your return to crime: is yours to write. This is a high-risk, high-reward background for players who enjoy living on the edge.
When you first load in, take a moment to observe your surroundings. Check your inventory (press I), open the map (press M), and review your character stats (press C). Note your starting location and nearest settlement.
Your first priority is establishing a reliable income stream. Options include:
You need a place to sleep safely. Options (in order of preference):
Visit a training dummy in any town to practice basic attacks, blocks, and dodges. Don't engage with bandits or wild animals until you've practiced at least 10-15 minutes of combat. Read the Combat Guide for detailed mechanics.
Talk to every NPC you meet. Building relationships early pays dividends: friends can give you discounts, warn you of danger, lend you money, or join your faction later. Gifting NPCs items they like (check their preferences through conversation) is the fastest way to build rapport.
| Day | Goal | Why It Matters |
|---|---|---|
| 1 | Reach a town, secure shelter | Safe resting and quest access |
| 2 | Earn 500 copper coins | Buy basic tools and supplies |
| 3 | Learn a life skill (lvl 2+) | Build sustainable income |
| 4 | Join or ally with a faction | Access to faction-specific gear and skills |
| 5 | Acquire decent weapon/armor | Survive tougher encounters |
| 6 | Complete 5 quests | Reputation and rewards |
| 7 | Purchase or build a small home | Permanent safe zone, storage, and crafting station |